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ThirdParty Code and Data

This page lists which third party code and data is used by Plasma.

warning

Before you distribute any project, please check the licensing conditions for all used components. The list below tries to be exhaustive and up-to-date for components directly used by Plasma, but this is only provided for your convenience and we give no guarantee for correctness. It is still your responsibility to make absolutely certain that your project doesn't violate any licensing conditions from third-party components used directly or indirectly in your project.

Assimp​

Link: http://www.assimp.org

Compile switch: None (hard dependency for the asset processing)

Open Asset Import Library, a portable Open Source library to import various well-known 3D model formats in a uniform manner.

cc0Textures​

Link: https://cc0textures.com

CC0 Textures offers a library containing hundreds of detailed PBR materials with displacement-, normal- and roughness maps for photorealistic rendering. All assets are available for free and without any restrictions.

cgbookcase​

Link: https://cgbookcase.com

cgbookcase provides hundreds of high quality, PBR textures. All textures on cgbookcase.com are licensed as CC0.

Dear Imgui​

Link: https://github.com/ocornut/imgui

Compile switch: PL_3RDPARTY_IMGUI_SUPPORT

A nice library for easily creating ingame GUIs.

DirectXTex​

Link: https://github.com/Microsoft/DirectXTex

Compile switch: Currently none

Used by plImage and the plTexConv tool for GPU-enabled block compression.

Duktape​

Link: https://duktape.org

Compile switch: PL_3RDPARTY_DUKTAPE_SUPPORT

Duktape is an embeddable Javascript engine, with a focus on portability and compact footprint. It can be used directly or through plDuktapeWrapper. Non-essential for the engine, but scripting functionality (using TypeScript) is built on top of it.

Enet​

Link: http://enet.bespin.org

Compile switch: PL_3RDPARTY_ENET_SUPPORT

An efficient and easy to use networking library, built on top of the UDP protocol. It is used by plTelemetry to interact with the plInspector, and it is also used to implement the file serving functionality.

FleetOps​

Link: https://www.fleetops.net

Some assets were kindly provided with permission to use and redistribute, by the awesome team behind the FleetOps project. Thanks so much guys!

FMOD 2.x​

Link: https://www.fmod.com

Compile switch: PL_BUILD_FMOD

Plasma has an integration for the FMOD sound system.

warning

FMOD is a commercial product and you may need to buy a license to use it in your project.

FreeSound​

Link: https://freesound.org

Freesound is a collaborative database of Creative Commons Licensed sounds.

jc_voronoi​

Link: https://github.com/JCash/voronoi/blob/dev/src/jc_voronoi.h

Compile switch: None

A fast single file 2D voronoi diagram generator. Used by plBreakableSheetComponent.

Jolt Physics​

Link: https://github.com/jrouwe/JoltPhysics

Compile switch: PL_3RDPARTY_JOLT_SUPPORT

Jolt Physics is a free and open source physics engine. It is used to provide collision detection, physics simulation, character controllers and other interactions.

Kenney.nl​

Link: kenney.nl

Kenney provides thousands of textures, 3D models and sound effects under a generous public domain license. Some of them are used in our sample projects.

Lua​

Link: (http://www.lua.org

Compile switch: PL_3RDPARTY_LUA_SUPPORT

The Lua scripting language. Can be used directly or through plLuaWrapper for easier access to common functionality. Non-essential for Plasma, only the ingame console interpreter would stop working without it.

Mikktspace​

Link: http://mmikkelsen3d.blogspot.ie

Compile switch: None (hard dependency for the asset processing)

Tangent space generation code by Morten S. Mikkelsen. See https://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps for more information. It is used by plGeometry.

Ozz​

Link: http://guillaumeblanc.github.io/ozz-animation

Compile switch: None

Used as the basis for skeletal animations. Both during asset import (to build an optimized skeleton structure) and at runtime for animation playback.

Qt 5​

Link: https://www.qt.io

Compile switch: PL_ENABLE_QT_SUPPORT

Used for all desktop GUI code in the editor and tools.

warning

Depending on how you use Qt, you may need to acquire (buy) a license for it. See https://www.qt.io/terms-conditions/.

Qt Advanced Docking System​

Link https://github.com/githubuser0xFFFF/Qt-Advanced-Docking-System

Compile switch PL_3RDPARTY_ADS_SUPPORT

A docking system for Qt similiar to the one in visual studio. Used by the editor and inspector applications.

Recast​

Compile switch: PL_3RDPARTY_RECAST_SUPPORT

Link: https://github.com/recastnavigation/recastnavigation

A library to generate navigation meshes from arbitrary 3D geometry.

RenderDoc​

Link: https://renderdoc.org

Compile switch: PL_3RDPARTY_RENDERDOC_SUPPORT

RenderDoc is a free MIT licensed stand-alone graphics debugger. The plRenderDocPlugin enables full control over taking RenderDoc snapshots from within the engine.

RmlUi​

Link: https://mikke89.github.io/RmlUiDoc/

RmlUi is the C++ user interface package based on the HTML and CSS standards, designed as a complete solution for any project's interface needs. It is a fork of the libRocket project, introducing new features, bug fixes, and performance improvements.

SFML​

Link: http://www.sfml-dev.org

Compile switch: currently none (TODO)

This library provides a simple and portable interface for window creation, input handling and more. Used by plWindow and plStandardInputDevice on non-Windows platforms (Mac, Linux).

Silk Icons​

Link: http://www.famfamfam.com/lab/icons/silk

Icons from this set are used by the tools.

Sonniss​

Link: https://sonniss.com

Sonniss is a premium distribution platform for high-quality sound effects libraries. Sounds distributed from Sonnis are taken from the GameAudioGDC bundles. See Data\Content\Sound\FmodProject\Assets\Sonnis\Licensing.pdf for details.

stb​

Link: https://github.com/nothings/stb

Compile switch: None

Public domain licensed code by Sean Barrett. Used by plImage to read and write some of the supported formats like PNG and JPEG.

UTF8-CPP​

Link: https://github.com/nemtrif/utfcpp

Compile switch: None

A library that provides Unicode related functionality. Integrated directly into plFoundation.

V-HACD​

Link: https://github.com/kmammou/v-hacd

Compile switch: PL_3RDPARTY_VHACD_SUPPORT

The "Volumetric Hierarchical Approximate Convex Decomposition" library is used to decompose a concave triangle mesh into multiple convex pieces. This allows you to generate complex collision meshes which can be used as the shapes of dynamic actors.

xxHash​

Link: https://github.com/Cyan4973/xxHash

Compile switch: None

A very fast hash algorithm. Integrated directly into plFoundation.

zLib​

Link: http://www.zlib.net

Compile switch: PL_3RDPARTY_ZLIB_SUPPORT

Provides algorithms for zip compression and decompression. It is used by plCompressedStreamReaderZlib and plCompressedStreamWriterZlib in plFoundation.

zstd​

Link: https://facebook.github.io/zstd

Compile switch: PL_3RDPARTY_ZSTD_SUPPORT

A very fast lossless compression library. It is used by plCompressedStreamReaderZstd and plCompressedStreamWriterZstd and also by plArchive.