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Version: Next (dev)

Terrain and Vegetation

Terrain overview

Terrain​

Currently there are no tools for creating terrain. Terrain meshes are best build in external tools and imported as regular static meshes.

A popular method to represent terrain are heightmaps - 2D grayscale images, where the brightness of each pixel represents the height of the terrain at that location. Plasma Engine provides a heightfield component which enables you to get such terrain data into the engine easily. However, this is only meant for simple use cases.

Vegetation​

Vegetation can be created with standard meshes. Using custom visual shaders (TODO), a basic per-vertex wind animation can be applied.

See Also​