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Create Your First Scene

In this tutorial you create a small scene, add a few objects, attach components, and run the scene in the editor. This establishes the project that the rest of the Build Your First Game path builds on.

Prerequisites​

  • Plasma Editor opens successfully.
  • You have an editor project open.

Goal​

By the end, you will have a saved scene with simple geometry, a light, and a camera-ready starting point that can be run from the editor.

<IMG: Editor viewport showing a simple scene with a floor, a cube, and a light>

Create a Scene​

  1. Open your project in the editor.
  2. Create a new scene document.
  3. Save it with a clear name, such as FirstGameScene.
  4. Keep the scene open for the next steps.

Add Basic Objects​

  1. Add a floor object or import/place a simple mesh that can act as the ground.
  2. Add one visible object that can be used for testing, such as a cube, sphere, or simple mesh asset.
  3. Add a light so the scene is easy to inspect.
  4. Arrange the objects so they are visible from the editor camera.

Add Components​

Select each object and add the components needed for its role. For example:

  • A mesh component for visible geometry.
  • A light component for illumination.
  • Physics components later, once the physics tutorial adds collision and character movement.

Run the Scene​

  1. Save the scene.
  2. Use the editor's scene run command.
  3. Verify that the scene loads without errors.
  4. Stop the scene and return to edit mode.

Troubleshooting​

  • If the scene appears black, add or adjust a light and make sure the object material is valid.
  • If the scene does not save, check that the project data directory is writable.
  • If running the scene reports missing assets, transform or reimport the assets from the asset browser.

Next Step​

Continue with Create a C++ Game Plugin to add native gameplay code to the project.

See Also​